Annwfn is the second area of Eg-Lana and the home of the Fairy King. It was originally called the World of The Fairies. Annwfn is a reference to the home of the Light Elves in Norse mythology - Alfheim.


Room Type Destination
(C-1) Exit Roots of Yggdrasil (C-6)
(A-4) 2-Soul Gate Shrine of the Frost Giants (E-4)
(G-4) Yggdrasil Gate Roots of Yggdrasil (A-1)
(C-5) Exit Immortal Battlefield (D-1)


Holy Grail Tablet

  • Location: (C-3)


Rolling Shuriken

  • Location: (C-1)
  • Push the block onto the switch.



Research Paper(?)

  • Location: (C-2)
  • It's there after time(dunno the trigger)

Research Paper(?)

  • Location: (C-5)
  • It's there after time(dunno the trigger)

Research Paper(?)

  • Location: (?-?)
  • Curry Tent

Crystal Skull

  • Location: (B-5)
    • Break the Birth Seal submerged in the water to unlock the chest. Swim to the chest and open it.


  • Location: (C-4)
  • Climb the ladder to the right of the block, kill the enemy, and, without activating the trap, stand facing left for 5 seconds.

Sacred Orb

  • Location: (E-5)
  • Place a weight on the dais to reveal the chest. Using the Feather, whip the wall at the top-left of the room, then break the Life Seal.

Djed Pillar

  • Location: (F-2)
  • Defeat the room Guardian, Kujata, to open the chest containing the Djed Pillar.

Iord Mantra

Silver Shield



  • Location: (E-1)
  • Buy from the shop for 60 Coins.


Reaching the Fairy King, Frey

  • Location: (C-3)
    • Climb the forehead of the statue Kukulkan in the background to reach the Fairy King, Frey.

Switch in Gap

  • Location: (D-1)
    • Use a rolling shuriken.

Switch Behind the Purple Laser

  • Location: (D-2)
    • Use a rolling shuriken.

E-1 Dais

  • Location: (E-1)
    • Reachable after defeating Sub-Boss in D-1.

B-4 Ladder

  • Location: (B-4)
    • Place a weight on the dais in the top-right corner of the room.

B-4 Block Puzzle

  • Location: (B-4)
    • Push the block onto the switch to create a ladder to access the room on the left.

A-4 Origin Seal

D-4 Life Seal

  • Location: (D-4)
    • First place a weight on the dais on the right side of the room.

A-4 Dais (Lower)

  • Location: (A-4)
    • Drops a boat from above. Don't get hit by it!

A-4 Dais (Upper)

  • Location: (A-4)
    • Creates a Castlevania-esque ladder to backtrack.

Deactivating the Poison Room

  • Location: (G-4)
    • Throw a Rolling Shuriken at the glowing head switch near the left edge of the room.

Shortcut to right-side

  • Location: (F-3)
  • From the right side, drop down the pit trap from (F-3) to reach

Revealing the Ankh

  • Location: (D-4)
    • Talk to Voluspa in (D-4), Frey, and Voluspa again. The Ankh will be unlocked at (F-2).


Crushing Pillar

  • Location: (F-4)
    • Don't jump to the left toward the dais: there is not enough reaction time to avoid this trap. Come from the left side of the room after defeating Ixtab. Be careful: there's a trapdoor to the left of the dais--it's easy to jump the trapdoor and land under the crusher.
    • The trap's location is identified by a dark torch sconce.

Deadly Chest

  • Location: (F-3)
    • Do not open this chest: It's an instant-death trap. Its appearance is different from a normal chest.





  • Location: (D-4)
    • Talking to her after defeating Ixtab (or placing a weight on the dais after killing Ixtab?) unlocks the Ankh at (F-2).



  • Location: (E-1)

Room Guards


  • Location: (D-1)


  • Location: (E-4)


  • Location: (C-5)



  • Location: (F-2)



  • Location: (C-2)
    • From the bottom-left of the room, break the upper-right wall to reveal a hole with this glossary entry.


  • Location: (F-2)
    • Take the second drop down and break the wall.
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